Summer is here, and I'm ready to make another game. Who's with me?
I have multiple ideas, some more elaborate than others, but would like to find somebody to collaborate with. I hope to provide a great game in Flash before moving into other things, such as apps or even Unreal Engine.
I would provide more details, but I'd prefer this collaboration to be discussed only if I find someone interested! Let's make some quality games and kick off the summer right.
Wow, it has been a while.
While Newgrounds is still one of my favorite places on the internet, it just doesn't seem like I have time for it anymore..I've been getting degrees and whatnot, one in graphic design (an art degree with a concentration in graphic design) and the other in who cares (political science). I've been pretty busy with that, but even more than that is preparing myself for life AFTER college.
I mean, I don't want to stand on my soap box here or discourage anybody from going to college, but life really is a hell of a lot easier if you go to college. Not because it makes getting a job any easier, but because you get four years or more to fuck around instead of getting a real job. Which is why I'm making the most of it by focusing on starting a business instead!
Me and a few friends have started a graphic design label, Skybreaker Design. We will offer commercial art and commissions, and any other art-related services you can think of. Beyond just the design work though, I hope to get some games out under this label. I've been looking beyond Flash, but I still want to make one really good flash game before I give it up..
Thanks for taking the time to read this, and thanks Newgrounds for still being awesome.
P.S. I uploaded some new art for anyone interested...it's always super intimidating to do that considering the incredible talent here, but I overcame my fears and added a couple of pieces, one of which was made tonight.
I released a patch to Nemesis, including two new weapon skins, secondary skins, two new helmets, and some balancing issues were fixed. Play it here:
An additional update will probably be added soon enough - I want to celebrate the success of Revenge Robot in China:
Go give it a shot here:
Feel free to send me any messages on what you think I could've done better, bugs, etc.
Its been a while, but I'm glad to be back working with flash. I started college last fall, and its been one hell of a distraction. I really enjoy it, but the winter break gave me plenty of time to get back to work.
The game I've been working on was an old concept involving space marines. I redesigned just about everything, however, and finally fleshed it out. The game, which is now known as Nemesis, can be seen as the spiritual successor to Tankmen: Battle 3, due to similarities in gameplay mechanics, but I definitely feel this is a large step forward.
I've included screenshots of two of the levels. The game will be fairly lengthy, will include a survival mode, and have plenty of character customization. I am finalizing the game, and will give updates on a release date.
Thanks for reading, and a special shout out to the musician working for this game, Andre Boulard (NGXmusical). He is awesome, and I'm lucky to have found him. That is all for now!
First of all, I'd like to say I'm pumped about the redesign. Its going to be awesome, I'm sure. Its been a long time coming, and my guess is the staff has something special in store for us.
Second of all, I'd like to show off my Batman drawing. Arkham City has consumed me and as an avid comic book reader, I have to say that Batman stories are some of the best out there. Anyone who isn't reading comics should be. But anyways, for my drawing, I penciled, inked, and colored it, in the way that most comic book creators nowadays do their work. I'm proud of the turnout, but I mostly did this as an exercise to get me ready for the comic jam 2. I plan on participating.
So if you could, go to my art section, look at my Batman, hopefully at all phases of the process, and comment and critique what could be better, what I did well, etc.
Thanks for your time, fellow Newgrounders, and good luck to the staff on a successful redesign launch.
Its been a while. I've been busy with life, but I'm trying to get back into making flash games. After the fluke Hallow's Scars, I was disappointed and uninspired. It wasn't anybody's fault really, just the engine didn't translate well (somebody's been voting it up, apparently) and we didn't have enough time to do anything about it. So yeah, sorry about that.
And lastly, I've been working on a little project of my own (the image below is a preview). I'm really hoping this goes well, because I've developed the story into something special. Thanks for reading my news post, NGers, merry belated Christmas and have a happy new year.
There is the game I've been working on with Kwing and Dracelix. Its simple and short, but maybe it'll provide some entertainment on this night, for the people who aren't trick or treating.
Thank you Newgrounds for the prize money, I truly appreciate the third place spot. As a way of showing thanks, I present a Halloween update to TMB3, with additional weapons and Halloween-themed helmets. The game has also been balanced to an extent, and a 'delete save data' has been added in the leaderboards area. Delete your saved data and try beating the game now! The enemies are stronger than they were.
Also, working on something for Halloween...hopefully it'll be complete in-time.
Please accept my apology NG'ers. I didn't see many of the problems pointed out before, and the bugs came in masses when it was released. This game truly is better than the last two, I know it. The bugs managed to ruin that for a lot of you, I'm sure, but I've created a patch that should fix the major problems.
Build 1.1 Includes:
-Stupid Ad not loading can now be removed. Press space if the ad doesn't load correctly to remove it.
-Music plays correctly now.
-Act 4 is now fixed, completely accessible.
-All medals should be working correctly.
-Stats all function correctly (efficiency can no longer go above 25 pts)
-Stat descriptions now more accurate.
-Additional attacks added to certain enemies.
-SP now regenerates.
A large thank you to robotix24, Senmetsu, Fooliolo, and all of the people that gave reviews on the problems with bugs. The game is now playable, and I apologize for the large inconvenience: I would have fixed it earlier, but I've been without my computer for the last 24 hours, so yeah.
Thank you to the people who forgive me for the fluke.
~Cody Johnson (C01)
P.S. The options are available through the right-click menu (ex. mute button)