00:00
00:00
C01
Creator of the comic series Processing and STEPPERS

Clyde @C01

Age 30, Male

Cartoonist

Colorado State University

Colorado

Joined on 3/22/09

Level:
12
Exp Points:
1,464 / 1,600
Exp Rank:
43,676
Vote Power:
5.41 votes
Rank:
Police Officer
Global Rank:
19,428
Blams:
157
Saves:
358
B/P Bonus:
10%
Whistle:
Normal
Trophies:
4
Medals:
1,078
Supporter:
2y
Gear:
7

Nemesis Game Preview

Posted by C01 - January 21st, 2013


Its been a while, but I'm glad to be back working with flash. I started college last fall, and its been one hell of a distraction. I really enjoy it, but the winter break gave me plenty of time to get back to work.

The game I've been working on was an old concept involving space marines. I redesigned just about everything, however, and finally fleshed it out. The game, which is now known as Nemesis, can be seen as the spiritual successor to Tankmen: Battle 3, due to similarities in gameplay mechanics, but I definitely feel this is a large step forward.

I've included screenshots of two of the levels. The game will be fairly lengthy, will include a survival mode, and have plenty of character customization. I am finalizing the game, and will give updates on a release date.
Screenshot 1
Screenshot 2

Thanks for reading, and a special shout out to the musician working for this game, Andre Boulard (NGXmusical). He is awesome, and I'm lucky to have found him. That is all for now!


Comments

Looks like a clone of Epic Duel by Artix entertainment (not complaining), hope you get front page so I don't accidentally skip over a game people put a lot of effort into.

Me once being a fan of Artix Entertainment's games had an impact on my flash art. However, that is not what I go for, and I never played Epic Duel. It was more of where I'm coming from creatively at the moment; I've been playing a lot of Halo.

please don't let the muzzle flash be permanent i could of blown though tankman battle three but i got a headache from the constant muzzle flash

no comment

thats gonna be FUCKING epic

I..hope I can impress.

Hm, could you add a system in which we chose the order in which we use skill before battle so that we won't need to click 1000 times?

Awesome!

Looking forward for this game and thanks a lot for your warm kind words my friend:)

Glad to work on this project and I'm glad to hear that I've supported you:)